Creating a Fuzion Character:
2001.02.10
errors/omissions
Kit Version 5.0 ©
The Fuzion Group, 1997
TABLE OF CONTENTS
GLOSSARY
LIFEPATH
Basic Personality
Who Do You Value Most?
What Do You Value Most?
World View
Early Background
What's Next
Childhood Events
Life Events
Friends and Enemies
Love and War
Good with the Bad
Current Situation
Current Outlook
CHARACTERISTICS
What the Numbers Mean
Primary vs. Derived Characteristics
Characteristic Points
Primary Characteristics
Derived Characteristics
Increasing or Decreasing Characteristics (Primary or Derived)
Option Points
Complications
Psycological Complications
Personality Traits
Physiological Limitations
Social Limitations
Enemies: Hunted and Watched
Responsibilites
Compulsive Behaviors
SKILLS
Everyman Skills
General Skills
General Skills Explanation
Talents
Perks and Privileges
Racial Packages
Gear and Equipment
MARTIAL ARTS
Pick a School
Can't Find Something You like?
What Do I Get For The Points
EXPERIENCE
Improving Yourself
Buying Stuff With Your Points
It's Christmas Time!
TASK RESOLUTION
Time Movement and Actions
Distance & Movement
Which Characteristic Do I Use?
Using Your Skills
Improving Skill Use
PERFORMING ACTIONS
Basic Action Summary
Turn Sequence Summary
Advanced Actions
Lifting and Throwing
Melee and Hand-to-Hand Attacks
Ranged Combat
Special Attacks
Vehicle/Mecha Attacks
Damage
Kills
Damaging People
Hit Locations
Vehicle Hit Locations
Knockback
Armor
The Environment and Recovery
MECHA COMBAT
Time
Who Goes First?
Taking Action
Energy
G-forces
What Mode Are You In?
Color
SHIP TO SHIP COMBAT
ARMS & EQUIPMENT
Pistols
SMGs
Assault Rifles
Machine Guns
Shotguns
Rifles
Wild West Pistols
Wild West Rifles
Wild West Shotguns
Hand-to-Hand/Melee Weapons
Additional Weapons
Bows and Crossbows